Ascendant Studios, the developer of the first-person-shooter-but-with-magic title , is shedding practically half of its workforce just a few weeks after releasing the sport. CEO Bret Robbins that the corporate can be letting go of round 45 % of its employees. In keeping with , which first reported the information, that is round 40 individuals.
“This was a painfully tough, however vital resolution that was not made calmly; however, we’ve to make this adjustment now that Immortals of Aveum has shipped,” Robbins wrote in a put up on X (previously Twitter). Ascendant will supply the laid-off employees severance packages and assist with discovering a job elsewhere. The remaining workforce members will proceed to assist the sport in the meanwhile.
Immortals of Aveum is the primary recreation from Ascendant, which is an unbiased studio with skilled builders on the helm. Nonetheless, writer EA possible did not do the sport any favors with its launch date.
After a delay by a month to August 22, Immortals of Aveum arrived at across the identical time as Baldur’s Gate III, Armored Core VI and Starfield. Delaying Immortals of Aveum by an additional few weeks most likely would not have helped both, provided that we’re one of many of for a number of years.
Reviews counsel that Immortals of Aveum (which largely ) did not promote properly, and low participant counts on Steam point out that is the case. It had a peak participant rely of simply 751 on that platform, in response to . Starfield‘s peak participant rely on Steam alone is .
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